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Words near each other
・ Principle of conferral
・ Principle of consent
・ Principle of Coordination
・ Principle of covariance
・ Principle of deferred decision
・ Principle of disclosure
・ Principle of distributivity
・ Principle of double effect
・ Principle of effective demand
・ Principle of explosion
・ Principle of fast arrival
・ Principle of faunal succession
・ Principle of good enough
・ Principle of Homonymy
・ Principle of humanity
Principle of indifference
・ Principle of individuation
・ Principle of lateral continuity
・ Principle of least action
・ Principle of least astonishment
・ Principle of least effort
・ Principle of least interest
・ Principle of least motion
・ Principle of least privilege
・ Principle of locality
・ Principle of marginality
・ Principle of material objectivity
・ Principle of maximum entropy
・ Principle of maximum work
・ Principle of minimum energy


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Principle of indifference : ウィキペディア英語版
Principle of indifference

The principle of indifference (also called principle of insufficient reason) is a rule for assigning epistemic probabilities.
Suppose that there are ''n'' > 1 mutually exclusive and collectively exhaustive possibilities.
The principle of indifference states that if the ''n'' possibilities are indistinguishable except for their names,
then each possibility should be assigned a probability equal to 1/''n''.
In Bayesian probability, this is the simplest non-informative prior.
The principle of indifference is meaningless under the frequency interpretation of probability, in which probabilities are relative frequencies rather than degrees of belief in uncertain propositions, conditional upon state information.
==Examples==

The textbook examples for the application of the principle of indifference are coins, dice, and cards.
In a macroscopic system, at least,
it must be assumed that the physical laws which govern the system are not known well enough to predict the outcome.
As observed some centuries ago by John Arbuthnot (in the preface of ''Of the Laws of Chance'', 1692),
:It is impossible for a Die, with such determin'd force and direction, not to fall on such determin'd side, only I don't know the force and direction which makes it fall on such determin'd side, and therefore I call it Chance, which is nothing but the want of art....
Given enough time and resources,
there is no fundamental reason to suppose that suitably precise measurements could not be made,
which would enable the prediction of the outcome of coins, dice, and cards with high accuracy: Persi Diaconis's work with coin-flipping machines is a practical example of this.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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